~~NOTOC~~
=====Andrei Haidu======
| {{:wiki:ahaidu.jpg?0x180}} ||||
|::: ||Research Staff\\ \\ ||
|:::|Room: |2.81|
|:::|Tel: |--49 -421 218 64024|
|:::|Fax: |--49 -421 218 64047|
|:::|Mail: |haidu@uni-bremen.de|
|:::| ||
I have joined the Institute for Artificial Intelligence from Universität Bremen in 2014, after pursuing my Master's degree in Informatics at Technische Universität München (TUM). Before joining the group I was a research assistant at the Intelligent Autonomous Systems Group from TUM and latter at the Institute for Artificial Intelligence from Universität Bremen (2011 - 2014).
[ [[https://github.com/andreihaidu/|github]] ] [ [[https://vimeo.com/andreihaidu|videos]] ] [ misc slides: [[https://docs.google.com/presentation/d/1rPXM6p3L6DpB-0GIC2wqiTSFKLZw0LadTJHZGeOdkaw/|AMEvA]], [[https://docs.google.com/presentation/d/1vhbXBSP-KQ5eXMWJRUMDNCZqiC_8MaRMradybWDlkiQ/|IROS'21]], [[https://docs.google.com/presentation/d/1JymcSnuxVLv76M_orOR60wj4wqQNonCcUJyyPy7bqXk/|ICVS'21]] ]
====== Research Topics ======
* Artificial Intelligence
* Commonsense and Naïve Physics Knowledge
* Knowledge Representation
* Robotics Simulation
* Learning from Demonstrations
* Physics-based Interaction in VR
* Synthetic Data Generation
====== Projects ======
* [[https://ease-crc.org|EASE]] DFG CRC
* [[http://www.refills-project.eu/|REFILLS]] EU project
* [[https://cordis.europa.eu/project/rcn/106964_en.html|SHERPA]] EU project
* [[https://cordis.europa.eu/project/rcn/102157_en.html|RoboHow]] EU project
* [[http://www.acat-project.eu|ACAT]] EU project
====== Teaching ======
* AI and Games ([[https://ai.uni-bremen.de/teaching/pr-ai-games-ws14|WS2014/15 - P[01]]]) (Project)
* Gazebo Robotic Simulation Environment ([[https://ai.uni-bremen.de/teaching/gazsimss2014|SS2014 - S[76]]]) (Seminar)
* AI and Games ([[https://ai.uni-bremen.de/teaching/aigamesss2014|SS2014 - S[57]]]) (Lecture Course)
* Unreal Crash Course ([[https://ai.uni-bremen.de/teaching/se-ucc-ss16|SS2016 - S[96]]]) (Seminar)
* Unreal Robots ([[https://ai.uni-bremen.de/teaching/unrealrobots|WS2016/SS2017 - B[82]]]) (Bachelor project)
* Unreal Robots ([[http://ai.uni-bremen.de/teaching/pr-unreal-ws17|WS2017/SS2018- M[51]]]) (Master project)
* Game Engines in AI ([[https://ai.uni-bremen.de/teaching/pr-unreal-ws19|WS2019 - L]]) (Lecture Course)
====== Supervised Theses ======
* Robotic Prospection in Cloud-Based Digital Twin Simulation (MSC Thesis, Xiaojun Lan, 2021)
* Designing Human-controlled Robots in VR for Learning Everyday Manipulation Tasks (MSC Thesis, Zihe Xu, 2020)
* Translating Symbolic Environments to Game Engines (BA Thesis, Björn Veit, 2019)
* Learning RGB sensor models from virtual environments (BA Thesis, Jan Christian Mackenstein, 2019)
* Mecanum Wheeled Robot Base Controller Simulation in Unreal Engine (BA Thesis, Patrick Kellmann, 2018)
* Learning the Interpretation of Quantified Descriptions in Recipes from Multiplayer Games (BA Thesis, Fabian Kues, 2018)
* Pragmatically Realistic Physics Based Grasping in Virtual Environments (BA Thesis, Marcel Meier, 2018)
* Investigating the Realism of Full-body Motions Performed in Virtual Manipulation Tasks (BA Thesis, Johannes Bunk, 2018)
* Crowdsourcing the Acquisition and Refinement of Task Specific Knowledge for Table Setting (BA Thesis, Alexander Wolff, 2017)
* Simplified Effects Simulations for Stacking Objects in Virtual Environments (BA Thesis, David Brinkmann, 2017)
* Photorealistic Rendering of Indoor Environments for Robot Perception (BA Thesis, Michael Sauerwein, 2017)
====== Publications ======
bibfiles/allpublications.bib
haidu