by Radu Bogdan Rusu, Alexis Maldonado, Michael Beetz, Matthias Kranz, Lorenz Mösenlechner, Paul Holleis and Albrecht Schmidt
Abstract:
The effective development and deployment of comprehensive and heterogeneous ubiquitous computing applications is hindered by the lack of a comprehensive middleware infrastructure: interfaces to sensors are company specific and sometimes even product specific. Typically, these interfaces also do not sustain the development of robust systems that make use of sensor data fusion. In this paper, we propose the use of Player/Stage, a middleware commonly used as a defacto standard by the robotics community, as the backbone of a heterogeneous ubiquitous system. Player/Stage offers many features needed in ubicomp, mostly because dealing with uncertainty and many different sensor and actuator systems has been a long term problem in robotics as well. We emphasize they key features of the Player/Stage project, and show how ubicomp devices can be integrated into the system, as well as how existing devices can be used. On top of that, we present our sensor-enabled AwareKitchen environment which makes use of automatic data analysis algorithms integrated as drivers in the Player/Stage platform. All our work is released as open source software under the Player/Stage package, of which we are active developers.
Reference:
Radu Bogdan Rusu, Alexis Maldonado, Michael Beetz, Matthias Kranz, Lorenz Mösenlechner, Paul Holleis and Albrecht Schmidt, "Player/Stage as Middleware for Ubiquitous Computing", In Proceedings of the 8th Annual Conference on Ubiquitous Computing (Ubicomp 2006), Orange County California, September 17-21, 2006.
Bibtex Entry:
@InProceedings{Rusu06UbiCompPoster,
author = {Radu Bogdan Rusu and Alexis Maldonado and Michael Beetz and
Matthias Kranz and Lorenz M{\"o}senlechner and Paul Holleis and
Albrecht Schmidt},
title = {Player/Stage as Middleware for Ubiquitous Computing},
booktitle = {Proceedings of the 8th Annual Conference on Ubiquitous Computing
(Ubicomp 2006), Orange County California, September 17-21},
year = {2006},
abstract = {
The effective development and deployment of
comprehensive and heterogeneous ubiquitous computing
applications is hindered by the lack of a
comprehensive middleware infrastructure: interfaces
to sensors are company specific and sometimes even
product specific. Typically, these interfaces also
do not sustain the development of robust systems that
make use of sensor data fusion. In this paper, we
propose the use of Player/Stage, a middleware
commonly used as a defacto standard by the robotics
community, as the backbone of a heterogeneous
ubiquitous system. Player/Stage offers many features
needed in ubicomp, mostly because dealing with
uncertainty and many different sensor and actuator
systems has been a long term problem in robotics as
well. We emphasize they key features of the
Player/Stage project, and show how ubicomp devices
can be integrated into the system, as well as how
existing devices can be used. On top of that, we
present our sensor-enabled AwareKitchen environment
which makes use of automatic data analysis algorithms
integrated as drivers in the Player/Stage platform.
All our work is released as open source software
under the Player/Stage package, of which we are
active developers.
},
bib2html_pubtype = {Others},
bib2html_rescat = {Activity Recognition, Robotics},
bib2html_groups = {IAS},
bib2html_keywords = {Ubiquitous computing middleware, Player/Stage, sensor fusion},
}