A Player/Stage System for Context-Aware Intelligent Environments (bibtex)
by Matthias Kranz, Radu Bogdan Rusu, Alexis Maldonado, Michael Beetz and Albrecht Schmidt
Abstract:
We propose Player/Stage, a well-known platform widely used in robotics, as middleware for ubiquitous computing. Player/Stage provides uniform interfaces to sensors and actuators and allows the computational matching of input and output. Player/Stage exactly addresses the issues of dealing with heterogeneous hardware but currently only with a focus towards robotics. We show how to integrate ubiquitous computing platforms into Player/Stage and propose Player/Stage as middleware for ubiquitous computing projects.
Reference:
Matthias Kranz, Radu Bogdan Rusu, Alexis Maldonado, Michael Beetz and Albrecht Schmidt, "A Player/Stage System for Context-Aware Intelligent Environments", In Proceedings of UbiSys'06, System Support for Ubiquitous Computing Workshop, at the 8th Annual Conference on Ubiquitous Computing (Ubicomp 2006), Orange County California, September 17-21, 2006, 2006.
Bibtex Entry:
@InProceedings{Rusu06UbiSys,
  author            = {Matthias Kranz and Radu Bogdan Rusu and Alexis Maldonado and
                       Michael Beetz and Albrecht Schmidt},
  title             = {A Player/Stage System for Context-Aware Intelligent Environments},
  booktitle         = {Proceedings of UbiSys'06, System Support for Ubiquitous Computing
           Workshop, at the 8th Annual Conference on Ubiquitous Computing
           (Ubicomp 2006), Orange County California, September 17-21, 2006},
  year              = {2006},
  bib2html_pubtype  = {Refereed Workshop Paper},
  bib2html_rescat   = {Activity Recognition, Robotics},
  bib2html_groups   = {IAS},
  bib2html_keywords = {Ubiquitous computing, Player/Stage, sensor fusion, AwareKitchen},
  abstract          = {
           We propose Player/Stage, a well-known platform widely
           used in robotics, as middleware for ubiquitous
           computing. Player/Stage provides uniform interfaces
           to sensors and actuators and allows the computational
           matching of input and output. Player/Stage exactly
           addresses the issues of dealing with heterogeneous
           hardware but currently only with a focus towards
           robotics. We show how to integrate ubiquitous
           computing platforms into Player/Stage and propose
           Player/Stage as middleware for ubiquitous computing
           projects.},
}
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