by Michael Beetz, Suat Gedikli, Jan Bandouch, Bernhard Kirchlechner, Nico von Hoyningen-Huene and Alexander Perzylo
Abstract:
This paper describes ASPOGAMO, a visual tracking system that determines the coordinates and trajectories of football players in camera view based on TV broadcasts. To do so, ASPOGAMO solves a complex probabilistic estimation problem that consists of three subproblems that interact in subtle ways: the estimation of the camera direction and zoom factor, the tracking and smoothing of player routes, and the disambiguation of tracked players after occlusions. The paper concentrates on system aspects that make it suitable for operating under unconstrained conditions and in (almost) realtime. We report on results obtained in a public demonstration at RoboCup 2006 where we conducted extensive experiments with real data from live coverage of World Cup 2006 games in Germany.
Reference:
Michael Beetz, Suat Gedikli, Jan Bandouch, Bernhard Kirchlechner, Nico von Hoyningen-Huene and Alexander Perzylo, "Visually Tracking Football Games Based on TV Broadcasts", In Proceedings of the Twentieth International Joint Conference on Artificial Intelligence (IJCAI), 2007.
Bibtex Entry:
@InProceedings{beetz07visually,
author = {Michael Beetz and Suat Gedikli and Jan Bandouch and Bernhard Kirchlechner and Nico von Hoyningen-Huene and Alexander Perzylo},
title = {Visually Tracking Football Games Based on TV Broadcasts},
year = {2007},
booktitle = {Proceedings of the Twentieth International Joint Conference on Artificial Intelligence (IJCAI)},
bib2html_pubtype ={Refereed Conference Paper},
bib2html_rescat ={Game analysis},
bib2html_groups ={IAS, FIPM, Aspogamo},
abstract = {This paper describes ASPOGAMO, a visual tracking system that
determines the coordinates and trajectories of football players in
camera view based on TV broadcasts. To do so, ASPOGAMO solves a
complex probabilistic estimation problem that consists of three
subproblems that interact in subtle ways: the estimation of the
camera direction and zoom factor, the tracking and smoothing of
player routes, and the disambiguation of tracked players after
occlusions. The paper concentrates on system aspects that make it
suitable for operating under unconstrained conditions and in
(almost) realtime. We report on results obtained in a public
demonstration at RoboCup 2006 where we conducted extensive experiments
with real data from live coverage of World Cup 2006 games in Germany.}
}