3dmodeling:change-pivot-point
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3dmodeling:change-pivot-point [2021/07/06 10:49] – [Tutorial: Pivot to BoundingBox Center] pmania | 3dmodeling:change-pivot-point [2023/06/12 09:20] (current) – [Part 2: Change the Origin] pmania | ||
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it does need to be fixed. | it does need to be fixed. | ||
+ | {{ : | ||
===== Part 1: Export Object out of Unreal Engine 4===== | ===== Part 1: Export Object out of Unreal Engine 4===== | ||
Line 36: | Line 37: | ||
=====Part 2: Change the Origin===== | =====Part 2: Change the Origin===== | ||
+ | (Check the video on the top of this page for a walk-through) | ||
+ | |||
- Open up Blender, removing the Default Cube. | - Open up Blender, removing the Default Cube. | ||
- Import the .fbx file either by... | - Import the .fbx file either by... | ||
- | | + | |
- ... going to File> | - ... going to File> | ||
- Click on your newly imported asset to select it. | - Click on your newly imported asset to select it. | ||
- | - Press " | + | - Press " |
- | - Alternative is using the Search Menu, typing in Bounding Box, and clicking on that instead. | + | - Alternative is using the Search Menu(key " |
- Go into Edit Mode, default using the " | - Go into Edit Mode, default using the " | ||
- Press " | - Press " | ||
Line 50: | Line 53: | ||
- ... Pressing Object> | - ... Pressing Object> | ||
- ... using the Search Menu typing "Set origin" | - ... using the Search Menu typing "Set origin" | ||
+ | - F3 - " | ||
+ | - F3 - " | ||
- After this it's done and you can export it! | - After this it's done and you can export it! | ||
3dmodeling/change-pivot-point.1625568571.txt.gz · Last modified: 2021/07/06 10:49 by pmania