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3dmodeling:change-pivot-point [2021/07/06 11:58] – [Part 2: Change the Origin] pmania3dmodeling:change-pivot-point [2023/06/12 09:20] (current) – [Part 2: Change the Origin] pmania
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 it does need to be fixed. it does need to be fixed.
  
 +{{ :3dmodeling:fnklckcaklonkpoc.png?direct&400 |}}
 ===== Part 1: Export Object out of Unreal Engine 4===== ===== Part 1: Export Object out of Unreal Engine 4=====
  
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 =====Part 2: Change the Origin===== =====Part 2: Change the Origin=====
 +(Check the video on the top of this page for a walk-through)
 +
  
   - Open up Blender, removing the Default Cube.   - Open up Blender, removing the Default Cube.
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     - ... going to File>Import>.fbx and importing your .fbx this way.     - ... going to File>Import>.fbx and importing your .fbx this way.
   - Click on your newly imported asset to select it.   - Click on your newly imported asset to select it.
-  - Press "." and press on Bounding Box in the upcoming Menu.+  - Press "." and press on "Bounding Box Center" in the upcoming Menu.
     - Alternative is using the Search Menu(key "F3"), typing in Bounding Box, and clicking on that instead.     - Alternative is using the Search Menu(key "F3"), typing in Bounding Box, and clicking on that instead.
   - Go into Edit Mode, default using the "Tab" Key, pressing "A" to select all the faces.   - Go into Edit Mode, default using the "Tab" Key, pressing "A" to select all the faces.
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     - ... Pressing Object>Set Origin>To 3D Cursor in the Top-Left of the Screen Port.     - ... Pressing Object>Set Origin>To 3D Cursor in the Top-Left of the Screen Port.
     - ... using the Search Menu typing "Set origin" and selecting "To 3D Cursor" from there.     - ... using the Search Menu typing "Set origin" and selecting "To 3D Cursor" from there.
 +  - F3 - "Cursor to World Origin"
 +  - F3 - "Selection to Cursor"
   - After this it's done and you can export it!   - After this it's done and you can export it!
  
3dmodeling/change-pivot-point.1625572730.txt.gz · Last modified: 2021/07/06 11:58 by pmania

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