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3dmodeling:change-pivot-point

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3dmodeling:change-pivot-point [2023/02/02 09:50] – [Part 2: Change the Origin] pmania3dmodeling:change-pivot-point [2023/06/12 09:20] (current) – [Part 2: Change the Origin] pmania
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     - ... going to File>Import>.fbx and importing your .fbx this way.     - ... going to File>Import>.fbx and importing your .fbx this way.
   - Click on your newly imported asset to select it.   - Click on your newly imported asset to select it.
-  - Press "." and press on Bounding Box in the upcoming Menu.+  - Press "." and press on "Bounding Box Center" in the upcoming Menu.
     - Alternative is using the Search Menu(key "F3"), typing in Bounding Box, and clicking on that instead.     - Alternative is using the Search Menu(key "F3"), typing in Bounding Box, and clicking on that instead.
   - Go into Edit Mode, default using the "Tab" Key, pressing "A" to select all the faces.   - Go into Edit Mode, default using the "Tab" Key, pressing "A" to select all the faces.
3dmodeling/change-pivot-point.1675331458.txt.gz · Last modified: 2023/02/02 09:50 by pmania

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