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3dmodeling:items [2023/09/22 06:14] hoanggia3dmodeling:items [2023/09/22 06:15] (current) hoanggia
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 ===== Modelling conventions for robots ===== ===== Modelling conventions for robots =====
-  * No self collision +  * No self collision at initial state (like in reality)
  
 ===== Naming convention ===== ===== Naming convention =====
-  * Each object should have two folders: stl for collision and obj or dae for visual.+  * Each object should have at least two folders: stl for collision and obj or dae for visual.
   * File names should be in English and follow the convention of using capital letters to separate words, without any underscores. For example: Apple.obj, Table.obj, DoorHandle.obj, FridgeDoorHandle.obj   * File names should be in English and follow the convention of using capital letters to separate words, without any underscores. For example: Apple.obj, Table.obj, DoorHandle.obj, FridgeDoorHandle.obj
   * For mesh and texture, conventions from Unreal Engine are used, Mesh is prefixed with SM_, Texture is prefixed with T_, Material is prefixed with M_. For example:   * For mesh and texture, conventions from Unreal Engine are used, Mesh is prefixed with SM_, Texture is prefixed with T_, Material is prefixed with M_. For example:
3dmodeling/items.1695363288.txt.gz · Last modified: 2023/09/22 06:14 by hoanggia

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