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3dmodeling:items

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3D Item modeling rules

On this page, you can find our convention for the coordinate systems on object models.

Modelling conventions for single, simple objects

Modelling conventions for furniture and 'interaction-able' objects

  • Drawer handles should have the X pointing away from the hand, Z pointing along the handle, Y according to the right-hand rule. If the handle is vertical, Z should point up. The origin should be on the handle bar.

  • Door joints should have the Z pointing along the joint, such that the rotation happens along Z.
  • Supporting planes should generally have the Z pointing upwards. X and Y should generally just stay consistent. For drawers, it makes sense to direct X away from the robot / user.

  • Knobs that are rotational should rotate around Z, a light switch should also rotate around Z and X should point away from the hand, a button is a prismatic joint, so the Z should point along the joint, i.e. away from the hand. Z rule is more important than the X rule here.

Tutorials to adjust coordinate conventions on 3d models

3dmodeling/items.1657203637.txt.gz · Last modified: 2022/07/07 14:20 by pmania

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