Course: Game Engines in AI
Dauer | 4 SWS (6 ECTS) |
---|---|
Art | Kurs |
Semester | WS 2019/20 |
Vortragende | Andrei Haidu, Jose Rojas, Michael Neumann, Patrick Mania |
Tutor | Andrei Haidu, Jose Rojas, Michael Neumann, Patrick Mania |
Sprache | Englisch / Deutsch |
Termine | Vorlesung: Dienstags, 10:00 - 12:00 Übung: Mittwoch, 10:00 - 12:00 |
Veranstaltungsort | TAB-Gebäude (Am Fallturm 1), Eingang E, Raum: 0.36 EG |
Bemerkungen | Veranstaltungsbeginn: 15.10.2019 |
This course gives a practical introduction into using game engines (Unreal Engine) in AI.
Material
Date | Topic | Material |
---|---|---|
15.10.2019 | Introduction, Setup | In StudIP |
22.10.2019 | Basic concepts in Unreal Engine 4 | |
29.10.2019 | An Overview of Physics Simulation in UE + Animation | |
19.11.2019 | Robot Simulation with NVIDIA Isaac Sim | |
13.11.2018 | VR development in UE |
Prof. Dr. hc. Michael Beetz PhD
Head of Institute
Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de
Discover our VRB for innovative and interactive research
Memberships and associations: